In one line
Tiny Roads is a cozy traffic game with no grid: draw the roads, and the town does the rest.
About the game
Draw roads at any angle, straight, curved or freehand, and watch a little town grow along them. Houses, shops and workplaces fill in wherever your roads reach, and then everyone needs to get somewhere: to work, to school, to the shops and home again.
Every driver, bus and bike finds its own way along whatever you build. Drivers queue, edge out and judge gaps at junctions painted like European roads, with give-way lines, stop signs, signals and turbo roundabouts. Trams, trains, buses and boats share the same busy streets, and fire engines race through with drivers pulling over to let them pass. Days turn to night, and it rains.
There is no grid to snap to and nothing to babysit: build the roads, then sit back and watch the town at work.
Features
- No grid, ever. Roads at any angle, with as many arms as you like, flyovers, viaducts and tunnels.
- Real junctions. Give way, stops, signals and turbo roundabouts.
- Drivers with minds. They queue, edge out and judge gaps; one in four is a little too optimistic.
- A town that fills itself in. Homes, shops and works grow wherever your roads reach, and everyone is on a trip.
- Trams, trains, buses and boats. Opening bridges, level crossings and bus lanes, plus bikes and walkers.
- Fire engines on call. Sirens, blue lights and traffic pulling over.
- Days, nights and rain. Street lamps at dusk, headlights at night, umbrellas when it pours.




